The past six weeks have been an eye opening experience in
regards to learning about technology and the incorporation of ICT tools into
the educational environment. During this time I have engaged with and reflected
on numerous digital technologies including Blogs, Wiki's, Websites, Prezi,
PowerPoint, Glogster as well as different forms of multimedia. Exploring these
tools in depth in regards to functionality, effectiveness in promoting higher
order thinking in conjunction with the SAMR model, and how they support and
consider safe practices, have highlighted the importance of these ICTs and
their role in an educational context. The purpose of this reflective synopsis is
to provide an overview of the learning, summarise the key ideas and provide
links to theory and pedagogy frameworks that supports the value of digital
technologies in learning today.
The use of technologies in education, has expanded over
the last decade with digital tools becoming a part of our classrooms
particularly in the way we teach, engage learners, stimulate their curiosity
and most importantly used to transform, enhance and support the learning
experiences of children in the classroom (Walsh, 2009). The lives of children
today evolve around technology, their interest, future, and as a result their
education (Evanouski, 2009). As mentioned by the Melbourne Declaration on the Educational Goals for Young Australians
(MCEETYA 2008) it is recognised that "in a digital age, and with rapid and
continuing changes in the ways that people share, use, develop and communicate
with ICT, young people need to be highly skilled in its use". For this to
occur in the classroom, educators must have adequate understanding of all
aspects of the tools, devices and programs they are using and teaching to
transfer these skills meaningfully to their learners (Evanouski 2009).It is
recognised also in the Australian Curriculum (ACARA, 2013) the benefits of
technology in an educational setting, as it mentions that "students
develop ICT capability as they learn to use ICT effectively and appropriately
to access, create and communicate information and ideas, solve problems and
work collaboratively in all learning areas at school, and in their lives beyond
school".
The term e-learning can be identified as the use of educational technologies to
design, deliver, and manage both formal and informal learning and knowledge
sharing at any place, any time and at any pace (Gedera,2014). The technologies explored throughout
this course reflect this learning, and in an educational sense offer learners
opportunities for flexibility, interaction and collaboration. From the many tools explored
throughout these past weeks, particular ones that stood out were the ones that incorporated
numerous multimodal avenues (images, audio and video) such as PowerPoint,
Prezi, Weebly and Glogster. According to
Stansbury (2008) "multimodal learning–using many modes and strategies that
cater to individual learners’ needs and capacities–is more effective than
traditional, unimodal learning, which uses a single mode or strategy". It
is further proven that students using a well-designed combination of visuals
and text learn more than students who use only text (Stansbury, 2008).
Furthermore this highlights how ICTs can be used to support and enhance
learning.
The SAMR model is an approach developed by Dr Ruben
Puentedura, that aims to assist teachers to design, develop and integrate
learning technologies to support high levels of learning achievement (DETE,
2015). The model consists of four levels of technology integration that
increase in complexity and effect, from simple substitution, to augmentation,
to modification and lastly to a more
complex redefinition where the
technology use can provide opportunities to create what would not be possible
without that technology (DETE, 2015). Effective digital tools that correspond
with the model include PowerPoint, Wiki and Weebly to name a few. The incorporation
of the SAMR model in an educational setting allows for learning experiences to
be developed purposefully with greater opportunities for higher student
performance, as well for educators it allows them to recognise and provide for
further enhanced learning tasks. All in all the SAMR model works alongside
Blooms Taxonomy and the six progression levels to assist in attaining higher
order thinking and skill levels in tasks designed with the incorporation of
technologies.
Reflecting on the technology tools used, and
underpinnings of frameworks and models surrounding e-learning, there are clear
links to a number of learning theories, these are the Connectivism learning
theory, and Social and Cognitive Constructivism. Connectivism can be referred
to as a learning theory for the digital age (Siemens, 2008). The key principles
from the theory is that "learning is a process of connecting specialized
nodes or information sources", so forth "a learner can exponentially
improve their own learning by plugging into an existing network" (Siemens,
2008). In simpler terms a Connectivist approach contributes to learning by
developing students awareness and ability to seek out relevant information and
filter irrelevant information (Siemens, 2008). In addition, student’s thoughts
are challenged and expanded on via engagement with digital tools or more
clearly emphasized as 'social and online experience learning' (Siemens, 2008). Some
examples of these tools include Wikispaces, Google Docs and Blogs. Social
Constructivism interlinks also to digital online tools, as the "knowledge
is socially constructed through interaction and negotiation of the ideas of
others" (Education Theory, n.d). This can be connected to collaborative,
online tools such as Google Docs and Wikispace. Cognitive Constructivism refer
to the idea that students learn by discovery and experience. New information is
added to existing cognitive structures through the processes of assimilation
and accommodation as the structures accommodate new knowledge (Cognitive
Constructivism, 2015). So forth the digital tools of Prezi, Dipity, Weebly and
Wikispace can assist with discovery and building this new knowledge and
experiences.
When using digital technologies in an educational
setting, it is the teachers role to model, conduct and support safe, legal and
ethical practices. So forth these practices need to be addressed to students,
to ensure learners can utilize technology correctly and in a positive, risk
free manner. If educators fail to attend to safe and legal online practices,
student learning may be jeopardised, as well as issues can arise in regards to
cyber bullying, safety of personal details as well as acknowledgment and
copyright legal problems.
In summary, the environments in which students learn and the
ways in which people work and live are constantly being transformed by existing
and emerging technologies; hence why ICT technologies need to be integrated
into the everyday school environment of today's learners (Evanouski, 2009). To
conclude as an important finding indicates that technology improves
performance, positive attitudes and motivation and creates meaningful learning (Center
for Applied Research in Educational Technology, 2005). All together with the assistance
of current and relevant learning theories, frameworks and models, educators can
ensure they are providing purposeful and engaging learning experiences that
students can apply in not only everyday lives but also for the future.
References
Australian Curriculum,
Assessment and Reporting Authority (ACARA). (2013). Information and
Communication Technology (ICT) capability. Retrieved from http://www.australiancurriculum.edu.au/generalcapabilities/information-and-communication-technology-capability/introduction/introduction
Center for Applied
Research in Educational Technology. (2005). Retrieved from http://caret.iste.org/index.cfm?fuseaction=topics
Cognitive
Constructivism | GSI Teaching & Resource Center. (2015).
Retrieved from
http://gsi.berkeley.edu/gsi-guide-contents/learning-theory-research/cognitive-constructivism/
Department of
Education and Training (DETE). (2015). The
SAMR model: engage in deep learning and authentic contexts. Retrieved from https://classroomconnections.eq.edu.au/topics/pages/2013/issue-7/samr-learning-technologies.aspx
Education Theory-
Constructivism and Social Constructivism. (n.d.). Retrieved from
http://www.ucdoer.ie/index.php/Education_Theory/Constructivism_and_Social_Constructivism
Evanouski, L.
(2009). The Impact of Technology in
Education. Retrieved from
https://www.academia.edu/335899/Impact_of_Technology_in_Education
Gedera, D. P. (2014). Students'
experiences of learning in a virtual classroom. International Journal of Education and Development using Information and
Communication Technology, Vol. 10, Issue 4, pp. 93-101.
Ministerial Council on Education, Employment, Training
and Youth Affairs (MCEETYA). (2008). Melbourne
Declaration on the Educational Goals for Young Australians.
Retrieved from
http://www.curriculum.edu.au/verve/_resources/National_Declaration_on_the_Educational_Goals_for_Young_Australians.pdf
Siemens, G. (2008). Connectivism: A learning theory for today’s
learner. Retrieved from http://www.connectivism.ca/about.html
Stansbury, M. (2008). Analysis: How multimedia can improve learning- New research sheds light on
students' ability to process multiple modes of learning. eSchool News.
Retrieved from
http://www.eschoolnews.com/2008/03/26/analysis-how-multimedia-can-improve-learning/
Walsh, M. (2009).
Multimodal literacy: What does it mean for classroom practice? Australian Journal Of
Language & Literacy, 33(3), 211-239
