Friday, 7 August 2015

Week 4 Reflection- Images, Audio and Video

This week's focus is looking at different forms of multimedia. This blog post will specifically look at the pedagogical purposes and outcomes of using a number of multimedia tools for my own, and my students' use and creation. The three tools I will be reflecting on are images, audio and video and how they are used for teaching and as learning tools.

Firstly looking at the use of multimodal tools, there has been a massive increase in the use of this avenue of teaching and learning at present when compared to the past. Personally growing up I was more accustomed to learning the 'traditional' way, through one form of mode or way, which was basically the only way of teaching back then. As well at home my family were not big on technology, with us only having one computer and television within our household. This left most of my time being spent reading books, playing board games or mainly playing outside or at the beach with my sisters or friends. We were never allowed a playstation or gaming console, and were only really allowed to watch tv for no longer than an hour a day. Although these rules were quite different to my friends and at times I would of loved to be watching a tv program that they all were allowed to watch, I am thankful now to my parents for choosing to be so strict, as I am able to look back and realise my childhood was a lot more memorable than of today's kids who are so technology driven.

However this being said I am also very driven by technology these days, and I do find myself to be quite tech-savy. When it come to teaching and learning, the use of multimodal tools is the way to go. As mentioned by Stansbury (2008) "multimodal learning–using many modes and strategies that cater to individual learners’ needs and capacities–is more effective than traditional, unimodal learning, which uses a single mode or strategy".

Students of today are learning and developing skills through interacting and multi-tasking with technology and many forms of digital media. The environment they live in is accustomed to a range of texts, print, video, images and audio, that is way beyond I was available to at that age. This calls for pedagogy to as well to shift to meet the needs of today's learners and this digital culture. It's important to highlight though that schools cannot be expected to replicate the multimedia experiences that students engage in outside school. However as educators we do need to examine how new modes of communication can be integral to classroom communication (Walsh, 2010).

Multimodal learning, is extremely important for today's learners as it prepares students for the future they will work, live and succeed in. Looking specifically at images, audio and video. These tools when used and applied appropriately can have significant gains in basic or higher-order learning (Walsh, 2010). With further research explaining that "Students using a well-designed combination of visuals and text learn more than students who use only text" (Stansbury, 2008).

Integrating images, audio and videos into an educational context can provide for endless opportunities. With personal reference from my teaching practice the use of an image can be as simple as using one as a stimulus for students to tell a story, as a starting point for introducing a new topic to the whole class, or as a group task or individual reflection. Audio can be in the form of students recording their answers to a task or activity, or an explanation of a story into a microphone or iPad. Voki's have also been a popular tool I have used and got the students to make, which has audio embedded. Video can be a way to record students findings or point of view, as a learning journey or project, or even just used to entertain or for engagement purposes. All in all in my experiences with these tools have been positive, and when used correctly and appropriately they have been a way to stimulate and engage learners, create opportunities for further development in the use of ICTs, and most importantly in an educational sense as explained by the SAMR model, can open doors to learning that promotes higher order thinking and problem solving.

Images
Plus   
Can assist as an aid for visual learners and for students with learning disabilities.
Be used as a stimulus for a writing task or group activity.
An image can be a focal point for a unit of work or to introduce or hook learners into a topic.
Can be created by students for numerous tasks. Such as a book cover or for other creative purposes.
Images can evoke feelings or tell a story.
Images can be used to support critical thinking. Such as a comparison of two images from different periods of time.
Can be used as a way to document a learning journey or as a piece of evidence of work
Can be used as an English activity. Such as warm up activity: identifying the beginning sound of these images.

Minus
Images can sometimes be a distraction for some learners rather than an assisting tool for learning.
An image is not as engaging when compared to a video.
A lot of issues can be raised around copyrighting. Students and educators need to be aware of copyrighting laws, as well as issues around privacy and safety. 

Interesting
Images themselves can be used for endless tasks, or as a tool to assist learning or a display. There is are numerous apps, software, and online sites that can provide for fun imaging tasks or as editing or creating tools.

SAMR model: Examples of how images can be used in the classroom for each level of the model.

Redefinition
Students engage in a new task, such as creating their own book or story through a learning journey of pictures and collages. A tool they may use is Photo story or PowerPoint- image sequence
Modification
Students have to create a new image by redesigning one using Tux paint, ArtRage or some online tool, and then sharing online in a group created.
Augmentation
For a creative writing task students are given a image as a stimulus, along with a title or sentence to evoke thinking or an idea.
Substitution
Students can show an image of what they are feeling today rather than writing or verbally sharing how they are.


Audio:
Plus
Podcasts and digital audio tools can be simple but engaging way for students to listen and learn.
Can be accessed easily and conveniently via computers, tablets, laptops, phones and other devices.
Students can also create, produce or share their own podcasts or make it into interesting activities such as storytelling, recounts, diary entries or a radio program.
Can be an ideal way for students to share their learning orally rather than written.
Students can easily speak into a microphone or tablet and record. They may find sharing their ideas aloud easier than writing.
For teachers audio recordings can be used as a diagnostic, formative or summative tool.
Students are able to gather audio tools from outside and bring it into the classroom to share, such as interviews, podcasts they enjoy, or songs or jingles they may hear or have recorded to help with learning.
Suits auditory learners.
Allows students to listen and work at their own pace.

Minus
Students may find podcast or audio devices boring or not as stimulating as other multimedia tools.
Does not target basic reading and writing skills that other tools or activities may do.
Issues may arise of recording, such as students may feel uncomfortable recording or speaking aloud.
Audio tend to have technical issues when played on some devices that they are not produced on. Such as the sound may not be loud enough, or loading issues may arise buffering the podcast or audio track.

Interesting
Podcasts and digital audio tools, when used correctly can be of great value to any activity or new task. As well they can be ideal for activities outside of class time, such as used as a way to share homework or tasks that students can access on their own, at their own time and pace. There are countless audio tools available on a number of devices, some are free, however some may have to be purchased or downloaded or used on particular devices.

SAMR model: Examples of how audio can be used in the classroom for each level of the model.

Redefinition
Students get to record, edit and share a poem or story via an audio tool such as Audacity or Garage Band. They get to share it for feedback from other students, teachers, other schools or professionals in that area.
Modification
Students get to record their stories they have created via audio. Such as via a easy speak microphone.
Augmentation
Students have to access podcasts apart of their weekly homework tasks.
Substitution
Instead of students having a tasks instructions given straight from the teachers mouth, the audio or task description could be embedded via a Voki.

Video:
Plus
Videos are the all-rounder tool. Incorporates both audio and imaging.
Can be a very engaging and stimulating tool for learning and teaching and gaining students interest.
Can be accessed easily via websites and online devices such as computers, laptops, tablets, or other devices.
Can be easily created via simple apps, tools and software. Such as on the iPads.
Useful and professional videos are easily accessible via YouTube or other free websites.
Highly interactive and flexible. In that it has many options of watching and creating. Can be stopped, paused, rewound or fast forward depending on personal use.
Can be a way for students to produce work for formative and summative tasks, that is enjoyable and interesting to create and share online.
They are developing useful ICT skills while they create using videos.
Videos promote authentic learning opportunities, higher order thinking and problem solving.

Minus
Can again be the issue of privacy and safety when working online and with videoing. Students need to be taught properly the ethical, safety and privacy issues surrounding videoing.
Issues may arise in regards to accessing YouTube or some videos via the internet. Maybe blocked or banned.
Also some videos you access may have spam or advertising that is inappropriate or can create viruses when opened. This needs to be checked that protection is up to date.
Video's can also take up a lot of time when creating. Also looking for relevant videos can be very time consuming as well.
Be sure that videos do not go for too long, and are clear and succinct, as students may lose interest and disengaged if they are too long or not straight to the point.

Interesting
Today's learners are wanting to be creators rather than consumers (Walsh, 2010). Especially in the classroom, using multimedia and ICT devices allows for students to learn and develop skills while they create, yet meet the curriculum standards and objectives intended. With creating video's, students are not only developing ICT skills, they are developing problem solving skills and promoting the use of higher order thinking as they work independently and collaboratively  to create, edit and publish their own work.

SAMR model: Examples of how video can be used in the classroom for each level of the model.

Redefinition
Students create, edit and publish their video at a high quality level, to submit as a final part of their assignment. They have to also upload their video to share with others for feedback online.
Modification
Students create a short video of the animal they are investigating for their project using an iPad app.
Augmentation
Students have to find a video on YouTube that explains some information about an animal they are investigating for a project.
Substitution
A video is shown as well as a demonstration of how to work out a maths fraction.

Here are some examples and sources of exploring these 3 tools:

Images:
My Flickr https://www.flickr.com/photos/134535809@N07

Audio:
The link to my Voki I created
http://emmaroles.blogspot.com.au/2015/07/my-voki.html

Video:
This is a link to a YouTube video I have created of my favourite place
https://youtu.be/Hy-xxlKh8t8

References
Stansbury, M. (2008). Analysis: How multimedia can improve learning- New research sheds light on students' ability to process multiple modes of learning. eSchool News. Retrieved from http://www.eschoolnews.com/2008/03/26/analysis-how-multimedia-can-improve-learning/ 


Walsh, M. (2010). Multimodal literacy: What does it mean for classroom practice? Australian Journal Of Language & Literacy, 33(3), 211-239 

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